![]() have erected around the city with powerful missiles, to say nothing of the absolutely jaw-dropping "special techniques" each power has that takes perfect advantage of the PS4's horsepower. You can obliterate the structures the D.U.P. Innocent bystanders will flee from you in abject terror, while enemies will be knocked off balance long enough for you to hit them with powerful, punishing techniques like giant swords and blasts of sulfur or neon energy. You can hover, glide up buildings, and even fly over the city of Seattle, then choose to drop out of the skies with the impact of lightning striking the ground. InFamous: Second Son really makes you feel like a superhero (or villain) in a way that most games based on traditional superheroes fail to do. And in any case, the real meat of Second Son is found exactly where it should be: the gameplay. It's definitely nothing revolutionary, but it does a great job in keeping you emotionally invested as you play. But it's a well done, well-acted story that follows Delsin and his brother Reggie bringing down the out-of-control Conduit control force, the D.U.P., after they've put the city of Seattle under martial law. Not much has been said about the story of Second Son, and I won't ruin the work Sucker Punch put in to keep the mystery in the game by giving out a ton of specifics. A hobby I'd once devoted so much time to was being slowly stolen from me–not by a lack of interest, or even from the growing responsibilities of life–but rather by the industry itself. Despite having greater financial agency as an adult, I found myself buying games in the same numbers I did as a child. Suddenly the shelves were filled with games that looked startlingly similar–dark and "edgy", full of greys and browns, and either another first-person military shooter or another post-apocalyptic dystopian story. Gaming underwent a massive shift as publishers tried new, different ways to profit off their multi-million dollar creations, and those new ways had a direct effect on my interest in gaming. But on the way to picking up Playstation 3, something strange happened. As a child, I spent countless weekends and nights after school enthralled by the Playstation, Nintendo 64, Dreamcast and more, and there are still memory cards filled with saves that have dozens of hours of work on them. In my case though, it's been less a case of growing responsibilities as it has been my being completely out of sync with the gaming industry. It's ability to allow players to game in bite-sized bursts means it's tailor-made for the busy schedules of moms, dads, or just the average adult swamped with responsibilities. Arguably, this is the reason portable gaming is doing so well. Life, rather than waning interest, becomes the real reason people play fewer games. As we age, our responsibilities grow in number and gradually become more time-consuming: homework becomes more demanding in college, and then after we graduate, work, spouses and children drain ever more of our time until the even the idea of gaming every night becomes a distant memory. One of the largest problems many gamers have as they get older is actually finding the time to engage in their hobby.
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